
Blade & Bedlam
A top down physics based melee!
Use the mouse to swing your weapon and WASD to move.
Right click or Shift to dodge roll.
Buy items to upgrade your knight and survive the chaos.
Can you defeat all the bosses?
Music, sounds, playtesting, and lots of art by @jayv0.
Originally made for Untitled Game Jam #106 with the theme of chaos.
Comments
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I honestly did not expect much from this, and was surprised by how deep and enjoyable gameplay is. Very impressive, especially as a jam project.
The shopkeeper model in '3D' mode looks broken:

I think the idea of pseudo-physics weapon interaction is great. If you want to develop this game further, I think it would benefit from more careful implementation, including edge cases like weapon striking hero model (happens with e.g. Sword Bow) and more meaningful 'swordplay' (e.g. currently it seems that the best strategy with sword against melee enemies is to just to do nothing, allowing enemies to impale themselves on your sword).
I agree with comments below on the need to display hero and item stats, but I think you already know it.
Great game prototype, good luck!
Thank you for the feedback! I haven’t seen that shopkeeper bug at all, would you mind sharing what OS/browser you’re using? Thanks!
Windows 7, both Chrome and Firefox browsers
I had the same bug - disabling 3d fixed it :)
Thanks for the great feedback! I agree about the swordplay. The enemies need to be smarter
I just had the chance to try out your game and wanted to share some thoughts.
Overall, I really enjoyed it—there’s something genuinely fun and charming about the whole experience.
What I liked:
Suggestions for improvement:
Despite a few rough edges, I think the game has a lot of potential. The core mechanics are already strong, and with a bit more Gameplay , UI and design polish and clarity, it could really shine.
Thanks so much for sharing it—it was a blast to play!
This is really valuable feedback, thank you!
Thank you, this is very helpful!
Very fun game, probaly the best in this jam. Would pay actual money for if a few kinks were ironed out and it was made into a full game. Overall great job, i hope you continue this project.
Thank you so much! We are currently working on this game further and looking to improve. If you don't mind, I'd love to hear what specific kinks or problems with the game you'd like to see changed!
im not sure exactly what i was thinking of at the time of the last comment but i think you could make the beggining enemies a bit more intuitive to fight and teaching the dodge roll ealier on (I know you have it from the beggining but i forgot to use it until round 4). i also think you have such a cool arstyle for the arena and you should extend it to the rest of the game. i look forward to seeing more of this game in the future!