A top down physics based melee!

Use the mouse to swing your weapon and WASD to move. 

Right click or Shift to dodge roll.

Buy items to upgrade your knight and survive the chaos.

Can you defeat all the bosses?


Music, sounds, playtesting, and lots of art by @jayv0. 

Originally made for Untitled Game Jam #106 with the theme of chaos.

Updated 10 hours ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorsdpolk, jayv0
GenreFighting, Action
Made withGodot
TagsMedieval, Physics, Survivor-like, Swords, Top-Down

Development log

Comments

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(1 edit) (+1)

I honestly did not expect much from this, and was surprised by how deep and enjoyable gameplay is. Very impressive, especially as a jam project.

The shopkeeper model in '3D' mode looks broken:

I think the idea of pseudo-physics weapon interaction is great. If you want to develop this game further, I think it would benefit from more careful implementation, including edge cases like weapon striking hero model (happens with e.g. Sword Bow) and more meaningful 'swordplay' (e.g. currently it seems that the best strategy  with sword against melee enemies is to just to do nothing, allowing enemies to impale themselves on your sword).

I agree with comments below on the need to display hero and item stats, but I think you already know it.

Great game prototype, good luck!

Thank you for the feedback! I haven’t seen that shopkeeper bug at all, would you mind sharing what OS/browser you’re using? Thanks!

Windows 7, both Chrome and Firefox browsers

I had the same bug - disabling 3d fixed it :)

Thanks for the great feedback! I agree about the swordplay. The enemies need to be smarter

(+2)

I just had the chance to try out your game and wanted to share some thoughts. 

Overall, I really enjoyed it—there’s something genuinely fun and charming about the whole experience.


What I liked:

  • Combat feels great. The fighting system is really solid—responsive, satisfying, and even a bit silly in the best way. It has a good flow and feels fun to engage with.
  • Lighthearted tone. There’s a playfulness in the design and presentation that I really appreciated. It doesn’t take itself too seriously, and that makes it enjoyable.
  • Shop system. I liked the idea of limited, randomized items between levels. It added some variety and encouraged me to experiment with gear.

Suggestions for improvement:

  • Better UI feedback. It would be super helpful to see things like enemy health, number of enemies left, cooldown timers (like for dodge roll), and player health in numbers. These would add a layer of strategy and clarity during combat.
  • Menu navigation. At times, I wasn’t sure how to go back or restart. Some menu options felt unclear or incomplete—maybe a bit more polish there could improve flow.
  • Gear progression clarity. I love the idea of optimizing your character through gear, but right now it's a bit hard to tell what each item does or how it affects gameplay. More visible stats or changes would really help here.

Despite a few rough edges, I think the game has a lot of potential. The core mechanics are already strong, and with a bit more Gameplay , UI and design polish and clarity, it could really shine.

Thanks so much for sharing it—it was a blast to play!

(+1)

This is really valuable feedback, thank you!

(+1)

Thank you, this is very helpful!

(+2)

Very fun game, probaly the best in this jam. Would pay actual money for if a few kinks were ironed out and it was made into a full game. Overall great job, i hope you continue this project.

Thank you so much! We are currently working on this game further and looking to improve. If you don't mind, I'd love to hear what specific kinks or problems with the game you'd like to see changed!

(+2)

im not sure exactly what i was thinking of at the time of the last comment but i think you could make the beggining enemies a bit more intuitive to fight and teaching the dodge roll ealier on (I know you have it from the beggining but i forgot to use it until round 4).  i also think you have such a cool arstyle for the arena and you should extend it to the rest of the game. i look forward to seeing more of this game in the future!