v1.2.1
We got the game published on armorgames! https://armorgames.com/blade-bedlam-game/19574
We got a lot of great feedback in the comments. It sounds like the consensus is that the game was too easy, and the scaling for the endless mode was all out of wack! This is just a quick patch with balance changes, no new content.
All items now scale linearly instead of multiplicatively
Armor items have been changed to max health increases, you could become nearly invincible before
Enemy/boss health now scales with waves
Player started with ~30% damage reduction before, this has been removed
Added a few harder waves past wave 20
Every 10 waves, starting at wave 20, players must fight 1 more group of enemies per wave
EDIT: 5/22
Getting more great feedback on armorgames! It sounds like I overtuned the difficulty last patch, this one will make things a bit easier and fix some bugs
Specific changes:
Buffed damage items by ~75% to compensate for enemy HP scaling
Buffed HP upgrades by ~100%
The shop won't give you special items that you can't afford anymore
Booming Bargain and Bomb sword bombs won't damage the player
Special items scale with player damage; including arrows, knives, burn, and bomb damage
Bow Sword/Bomb Sword/Flail now properly apply size upgrades, flail will gain extra links with increased size
Removed swing speed upgrades, they were messing with the combat physics too much. Replaced their HUD space with weapon size
Fixed roll cooldown in HUD
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